I created this digital game for learning prototype for ISLT 7384: Designing Digital Games for Learning at the University of Missouri. 

Short description (due to 120 character limit: 

Players evaluate OER scenarios to choose the CC license. Learners will determine the CC license for the OER within two attempts of the time limit.

Game Description

Dozens of students gather at the quad to protest the university’s latest tuition increase. “We can’t pay for our books!” One bellows in a sing-song voice through a megaphone.

“Guess this school is just for looks.” The rest shout back angrily. Bystanders stop and join in. 

Costs just keep going up with no relief in sight. Students pass on buying textbooks—and they cannot complete the required readings and assignments. And then the university’s Center for Teaching and Learning provides a solution.

Open educational resources (OER).

As OER become a more viable and recognized resource for teaching and learning, educators can use the six CC licenses to publish their own course materials—saving students money as well as creating a community of teaching and learning. In Open to Learn: An OER Publishing Game, you play as Chris, a librarian with the Center who evaluates the proposed publications of faculty, staff, and students at the university. If successful, the Center will gain support to expand the OER initiative for the university. 

Using only the information shared for the publishing request, you race against impending deadlines and demands to accurately choose the best CC license—before time runs out! 

How to Play

Instructions: Consider the needs of of open educational resource (OER). Drag the Creative Commons (CC) license into the box—remember, the order of the icons matters!

The page will need to be refreshed due to the prototype's global timer issues. It's recommended to test the fail states (two attempts) before testing the correct answer. For testing the correct answer in both Level 1.1 and Level 1.2 attempts, choose CC BY NC SA

  1. On the Title Screen, you can select Play or Credits.
  2. In Level 1.1, the timer starts at 60 seconds. The screen includes the OER scenario and pieces of the CC licenses. The Creative Commons  menu on the upper right corner provides hints to solve the puzzle.
  3. Drag and drop the symbols into the boxes. 
  4. Select Submit to test your choice. Incorrect choices will result in time running out.
  5. If successful, 50 points adds to your score. A next button appears to try the next puzzle or show a cut scene.
  6. If the time runs out, you encounter an encouraging message. You can select Retry to get a second attempt. The timer resets to 60 seconds.
  7. If the timer runs out with the second attempt, the Game Over screen appears. The player can choose to restart the game.
  8. If successful, select Next to read the Feedback cut scene.